Party Pooper

In a world where connections are everything, imagine being at a party where conversations flow effortlessly, laughter echoes in the air, and new friendships are forged with ease. This was the dream our team set out to realize through our innovative project: Party Pooper.

Role
Visual Designer, UX Researcher & Development
Tools
Figma, Miro, Asana, Arduino ID
Duration
3 Months
Problem

How can we empower Gen Z and millennial students to overcome communication barriers and enhance their personal and academic growth?

Solution

The solution proposed is to create a band that is designed to be fun, interactive, and easy to use. The primary goal is to facilitate social interactions and build connections between people by incorporating elements such as humor, unexpectedness, and embarrassment to spark conversation.

Key features include:

Dynamic LED Display

LED colors that randomly change every time the device is turned on.

Crowd Connection

Band lights up in a specific color when there is a match with someone else in the crowd.

Social Icebreaker

Provides an easy icebreaker and a natural starting point for conversation.

Joyful Engagement

Prompts wearers to laugh and engage in conversation.

Attention-Grabbing Blink

Blinking LED light draws attention to the wearer, making it easier for others to initiate conversations.

Challenges in Developing Party Pooper
Diverse Communication Hurdles

Understanding the wide range of communication challenges faced by Gen Z and millennial students, including social anxiety and cultural differences.

Navigating Cultural Sensitivities

Ensuring our solution respected diverse cultural backgrounds and communication norms.

User Adoption

Overcoming skepticism and encouraging students to embrace a novel solution like Party Pooper. Testing in Varied Social Settings: Conducting thorough testing across diverse social environments to ensure efficacy.

Technological Limitations

Balancing innovative features with practical functionality within technological constraints.

Testing in Varied Social Settings

Conducting thorough testing across diverse social environments to ensure efficacy.

Addressing Stigma

Transforming perceptions associated with fart sounds and positioning Party Pooper as a lighthearted icebreaker.

Balancing Playfulness with Practicality

Striking the right balance between fun features and genuine utility throughout the design process.

User Audience

Market: Individuals aged 18 to 28, who utilize icebreaking methods to overcome shyness and may require prompts for maintaining smooth communication flow.

ChallengeProcessSolutionResearchPrototypeLearnings
Design Process
Design Process
1. Research

Our journey into designing Party Pooper commenced with an in-depth exploration of the communication challenges experienced by Gen Z and millennial students. Through surveys and interviews, we delved into the nuances of social interactions, aiming to uncover insights that would shape our design process.

Interview Insights: I conducted interviews with 10 college students, aged 21 to 25, to explore their experiences at both formal and informal events and to understand their pain points.

Notable pain points identified include:

Difficulty Initiating Conversations
  • Students expressed challenges in starting conversations, leading to feelings of awkwardness and hesitation.

  • "I often feel awkward and unsure of how to start talking to new people. It's like there's a barrier preventing me from connecting with others."

Social Anxiety and Nervousness
  • Many students reported feeling nervous or anxious in social settings, making it difficult for them to engage in conversations.

  • "I get nervous in group settings, and it's challenging to overcome that fear and engage in conversations. It often leads to missed opportunities for making new friends."

Fear of Being Judged
  • Students expressed concerns about being judged or criticized by others during social interactions, leading to feelings of insecurity.

  • "I constantly worry about saying the wrong thing or being judged by others. It makes social events intimidating and stressful."

Difficulty Finding Common Ground
  • Some students struggled to find common interests or topics to discuss with others, resulting in forced and awkward conversations.

  • "It's tough to find common ground with people, especially when we have different interests or backgrounds. This makes conversations feel forced and awkward."

Feelings of Isolation
  • Students reported feeling isolated or left out at social events due to difficulties in initiating or maintaining conversations.

  • "I often feel isolated or left out at parties because I struggle to initiate or maintain conversations. It's disheartening and affects my confidence."

Competitive Analysis
Competitive Analysis
Description
Strengths
Weaknesses

🤝 Icebreaking Apps

Mobile applications offering icebreaking activities and conversation starters.

  • Convenient accessibility

  • Wide range of activities

  • Compatibility with smartphones

  • Lack of physical presence

  • Limited to virtual communication

⌚ Wearable Technology

Wearable devices incorporating features aimed at enhancing social interactions, such as vibrating alerts for matches.

  • Hands-free operation

  • Discreet design

  • Integration with smartphones

  • Limited functionality beyond basic notifications

  • May not address specific communication barriers

📱Interactive Gadgets

Novel gadgets, such as conversation starter cards or interactive tabletop games, offering unique ways to break the ice and foster social connections.

  • Tangible and engaging experiences

  • Promote face-to-face interaction

  • Encourage group participation

  • Limited portability

  • May require additional equipment or setup

  • May not address individual communication preferences

👯 Event-Based Solutions

Event planning platforms offering features to facilitate networking and socializing at organized events, such as icebreaker activities or networking sessions.

  • Tailored solutions for specific events or contexts

  • Curated experiences

  • Professional networking opportunities

  • Limited to scheduled events

  • May not address informal social gatherings

  • May not address individual communication challenges

Party Pooper's Unique Selling Proposition (USP):

  • Integration of Wearable Technology with Icebreaking Features: Party Pooper seamlessly combines wearable technology with interactive icebreaking features, offering real-time solutions for communication barriers.

  • Emphasis on Personalized and Spontaneous Interactions: Unlike virtual platforms or event-based solutions, Party Pooper prioritizes natural conversations and personalized engagement.

  • Focus on Fun and Lighthearted Engagement: With playful elements like colorful LED lights and unexpected sound effects, Party Pooper enhances social interactions in a memorable and enjoyable way.

Design Process
2. Design

I started to sketch the design for party pooper, aiming for something both wearable and fashionable. For branding, I envisioned incorporating the poop emoji into the design. Moreover, I strategized to incorporate strategically placed openings to ensure optimal audio transmission.

Design Process
3. Prototype

During the Arduino prototyping stage, we iterated on our design based on user feedback to enhance functionality. Adjustments included shortening the silence duration before triggering the sound effect to 10 seconds and implementing code smoothening for more accurate activation.

Our initial Arduino prototype utilized a breadboard setup. Subsequently, we transitioned to a cardboard cut-out version with interlocking layers for easier modification during testing. However, this prototype proved insufficiently sturdy and prone to detecting internal sounds, leading to inaccuracies.

In response, we refined our design by integrating wood and cardboard to create a more robust outer shell with a shelf-like structure. Soldering was employed for wire connections, reducing size and improving stability. Incorporating insights from previous cardboard prototypes, we optimized internal circuitry layout and added screws for accessibility.

The final prototype demonstrated significant improvement, boasting enhanced stability, comfort, and functionality compared to its predecessors.

Design Process
4. Evaluate

The prototype wristband underwent user testing and evaluation with Chandani and Sneh, who both provided feedback on their experience. Chandani found the surprise element of the changing LED colors enjoyable, the adjustable strap comfortable, and suggested that the sound effect could be customized to fit different scenarios.

Sneh, who was initially uncomfortable with wearing the wristband, found that it helped initiate conversation and could be funny in a group of close friends. Overall, the evaluation provided insights on how the wristband can be further improved and its potential impact in different social contexts.

Envisioned User Experience
Storyboarding
Next Steps

Locating trustworthy online plant care guidance can be difficult. Online care plans often overlook your space's unique conditions and your plant's specific needs.

Initiate the actual development of the app. Collaborating closely with developers to transform the wireframes and design concepts into functional features, seamlessly integrating backend functionalities.

Release a beta version of the app to a wider audience for testing, gathering additional feedback and identifying any potential issues before the official launch.

Conduct comprehensive testing and quality assurance to ensure the app's stability, performance, and security are up to industry standards.

Launch the app to the public.

Continuously refine and improve the app based on user feedback.

Conclusion

The hands-on nature of the internship provided me with real-world experience, bridging the gap between theoretical knowledge and practical application.

By delving into actual projects, I gained a profound understanding of user perspectives and the impact our designs can have on enhancing their daily experiences.

Collaborating within a team setting was enriching, offering opportunities to share ideas, listen to diverse viewpoints, and witness the collective efforts enhancing the quality of our projects.

Witnessing the tangible positive impact of our designs on end-users was incredibly rewarding.

The internship served as a platform for refining and advancing my skills.

Lessons Learned
Overall, collaborating with developers and company founders provided practical insights into technical implementation, aligning design with business goals, and fostering a feedback loop for continuous improvement.
Future Recommendations
  • Enhance sound sensor quality and accuracy.
  • Minimize size for a sleeker design.
  • Integrate social media sharing capabilities.
  • Partner with fashion brands for stylish versions.
  • Incorporate real-time translation for multilingual communication.
  • Add personalized features like customizable sounds and greetings.
  • Include interactive games and icebreaker prompts.
  • Implement QR code display for easy contact exchange.
Proud Achievements
  • Successful creation of a functional prototype for social interaction at formal and informal events.
  • Insights gained from interviews with college students attending such events.
  • Utilization of Arduino Elegoo for physical prototyping and technological exploration.
  • Overcoming challenges in prototyping, including wire adjustments and size reduction.
  • Realization of technology's potential in fostering social interactions and inspiring innovation in this domain.
Learnings
  • Importance of audience research for effective social interaction solutions.
  • Challenges in physical prototyping highlight the need for perseverance.
  • Iteration is key for achieving desired results in technology development.
  • Technology has vast potential to innovate and enhance social interactions.